3D Graphics

3D graphics can be used to create assets for almost any production regardless of the perspective for the observer. Versatility of the assets offer excellent opportunities for additional development, but for the similar reason goals of the final product would be good to know in advance before proceeding forward.

3D Modeling: Characters and Objects

Characters and objects modeling focuses on entities or independent wholes, where the aim is to produce various surfaces for a perception. For execution methods can be used traditional box modeling and other more talent demanding conversion methods such as curve modeling.

3D Modeling: Environments

On environments modeling the focus is on creating various perceivable 3D spaces and optimal functionality for these. Modeling methods varies from large scale terrain sculpting to buildings and individual rooms and also to artistic abstract surroundings.

Topology & Retopology

In topology the focus is on 3D surface geometry and how desired technical features can be executed in characters, objects or environments production. If for the current surface topology it is impossible to form a desired technical feature then it can be sent for a retopology operations in order to discover new solutions for the specific problem.

Rendering, Shading & Textures

Rendering is a process where a three-dimensional assets are generated to a digital imagery using various projection and calculation methods inside of a virtual scene. Shading and texturing are used to generate an exceptional high quality or even realistic additional features for rendering and thus gaining a polished appearance in any production.

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