3D Modeling: Environments

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What is 3D Environment?

Environment modeling is intented for a foundational modeling field of talent, where the goal is to produce three-dimensional spaces and how to perceiving these in various scenes. Center of focus is on designing various spaces and environment assets production as well as how to recycle them. Even though many fields in environment modeling share overlapping features with other talent fields, this can be regardless construe as it’s own entirety.

Realistic or Artistic Measures

When the goal is to depict accurate as possible environments which purpose is to match realistic measurements, then first step would generally be measuring the area and it’s spaces. At best the measuring will happen in already existing environment, but it is also possible to measure with various calculations using digital methods. If the environment is completely fictional then it can be adapted with artistic measurements, where the goal is only to visualize the final production.

Blueprints

Blueprints can be created by simply drawing and often at this point many foundational compatibility issues can be perceived and solved. Environment shapes, measurements and elevation levels can be interpret from blueprint and it’s various detail markings when starting the modeling stages. Blueprints can also guide formulating the big picture and used as a stable grounds for producing the final product of the environment and separating the workload.

Environment Asset Sets

Environment asset sets are for to define and design entirities that will be used to create the individual models that appear within the environment. Example for a forest environment will be produced asset sets which contains trees, plants and other context related elements, where as in a coffee shop asset set contains mugs, spices, wall paintings and so forth.

Terrain Sculpting

For a large scale environment modeling have been long utilized terrain sculpting, when the goal is to generate various natural shapes on the ground. An effective method can often be to benefit from the development softwares integrated solutions for terrain sculpting, but it is also possible to create terrain bases externally for more detailed expectations. However it would be useful to familiarize at early stage for the final product goals and how steps in terrain sculpting should be most reasonable to execute.

Optimization Methods

On environment modeling it is also essential to think optimal functionality and chart out how to recycle various assets. For final environment generation individualised objects and models often root out from a single source files, but also for the similar surface textures can be defined as a shared source files and generally reduce strain on loading times.

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