2D Graphics
2D graphics contains multiple different methods and production models, which common nominator is the two-dimensionality of the end product. Various technical solutions can change from providing a simple imagery to complex and large scale hierarchical structures and their design processes.
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Sprite Assets
Sprite asset development has many pipeline solutions, which are used to produce the central visual theme for the product in such way that it serves the desired features and pleasant appearance. This traditional graphics field is even today an effective solution for many products and has a generally positive side with lightweight optimizations methods.
User Interface Assets
User interface assets visual appearance can change from simplified shapes and shades to an artistic details, but basic functions remains almost always the same. Assets that are created for user interface components should generally follow some sort of consistency regardless what is the theme in the final product.
Layers & Documentation
Designing layer orders and documentation is almost a necessary task in large scale 2D graphics productions, especially when creating assets with multiple developers. Creating a quality layer documents prevents the possible technical issues in later stages of production.
2D Environments
2D environments is the central perspective theme that other two-dimensional assets generally follow and in order to create these there are various methods from repeating patterns to a single large map viewports and so on. Exceptional in this field of graphics is it’s wide presence in almost every game product where maps are included, even though this specific field would not be in center of attention.