Newsletter: October 2021

Newsletter Topics:

General

During October Lohkar3 Arts created some graphics packages, which can be iterated for various projects and used towards different purposes on the future. Also some new topics were studied on the Unreal game engine side and methods how to optimize technical graphics.

Graphics Optimization – 3D Objects & Textures

This short take is from Lohkar3 Arts own game product Dash Defender, where the goal was to produce first generation of an 3D asset package. On the image there is 54 weapon objects, which textures are formed from 3 different groups. Single objects within the package share primary texture regions and thus also divide loading times as well as general storage size in forms of a single file. The package itself requires bit more iteration cycles and polish before a decent showcase can be displayed.

Graphics Optimization – 2D User-Interface Icons

Correspondingly on user interface side icons for the objects are divided between various components, while keeping in mind effective solutions for the final product in order to provide the desired results for the viewport. Questions such as ’is there a reason to see this icon larger than this’ will become essential topics during this design phase.

Examples are mostly targeted for Unity game engine production pipelines, but softwares such as Adobe Photoshop, Autodesk Maya and Substance Painter have been used in asset creation*