About
Lohkar3 Arts is an independent game development & graphics production company that also focuses on proficient marketing assets. Services range from a specific individual commissions to a larger projects, and also offering an consulting services to graphics oriented issues.
List of Services:
Graphic Design, Digital & Print
Game Design
Game Development
Marketing Assets, Digital & Print
Artwork, Sketches & Concepts
2D Graphics – UI, Animations & Sprite Assets
3D Modeling
3D Animations
3D Characters & Objects Rigging
Visual Effects Generation
Video Editing & Optimization
Background:
Lohkar3 Arts was founded on autumn of 2020 by Mikko Orenius who has gamer experience from the early 90’s with some graphics and animator enthusiasm along the way. These were later turned into a game development profession after some years of educational and working experience within the industry. Then Mikko decided to set up his own company which he named after his long lasting gamer profile.
Promises & Values:
Lohkar3 Arts is dedicated to provide a professional services from a wide range of specialties related to graphical workflows and pipelines. The goal is not only to create the final products, but to a properly understand all the necessary steps which are required to provide the specific result. This ranges from the artistic hand-drawn styles to a technical rendering processes on 3D software. To achieve all this Lohkar3 Arts is constantly focused on balanced learning and self-education of the latest industry standards to the fundamental pillars of the past. Lohkar3 Arts aims to give an unique touch to every product it creates in order to create an healthy competitive alternatives to the markets and generate further innovative thinking. While also understanding clients goals and wishes are at the highest priority.
Methods of Working:
In the world of graphics especially when working from the ground up often means creating something out of mere visualized concepts & thoughts. This requires even in the short term many iterations of the same asset while keeping the professional perspective in mind. However to present this in more concrete terms to a potential new customers it is good to divide the main differences between the common methods.
Fast Method:
Positives:
Quick feedback & short iteration cycles
Usually less expensive on first attempts
Generally easy and good way to sample new concepts & designs
Negatives:
Weak optimization, this can become roadblock issue on large scale projects
Short range of usability in multiple projects
Comparison value against more polished projects/assets is inaccurate
Quality Method:
Positives:
Generally more respectable and understandable end result
Assets re-usability possibilities in multiple projects
Provides accurate feedback & excellent comparison value against other similar assets
Negatives:
Usually more expensive way if not integrated to larger workflows
Can be time consuming & requires background researching
Often needs decent understanding from multiple fields in order to produce the final optimized version
Closing Argument:
The game development background gives Lohkar3 Arts an unique set of skills in the documentation process when working with long projects or extremely complicated ones. Generally documentation in short projects or individual commissions is something best left at bare minimum, however if it is requested by a client/customer it can be provided.